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Page history last edited by ShadowLord 14 years, 5 months ago

PRPG->Spells-> Breath of Life - Enhancement


Shadow d20 Notes: My reasons for changing this spell came from comments from James Jacobs on the paizo boards who is a co-creator of PFRPG.  "Well... my not-so-secret agenda WAS to make it a spell that clerics could cast on the fly. It's an important spell and concept, and one that helps to keep unplanned deaths from ruining a campaign. Letting clerics cast it on the fly as cure deadly wounds means they don't have to keep one prepared at all times (it's sort of a spell tax otherwise), and helps to let them save their allies from sudden death."



School conjuration[healing]; Level cleric 5

Casting Time 1 standard action

Components V, S

Range touch

Target creature touched

Duration instantaneous

Saving Throw Will negates (harmless) or Will half, see text; Spell Resistance yes (harmless) or yes, see text


This spell cures 5d8 points of damage + 1 point per caster level (maximum +25).


Unlike other spells that heal damage, breath of life can bring recently slain creatures back to life. If cast upon a creature that has died within 1 round, apply the healing from this spell to the creature. If the healed creature's hit point total is at a negative amount less than its Constitution score, it comes back to life and stabilizes at its new hit point total. If the creature's hit point total is at a negative amount equal to or greater than its Constitution score, the creature remains dead. Creatures brought back to life through breath of life gain a temporary negative level that lasts for 1 day.


Creatures slain by death effects cannot be saved by breath of life.


Like cure spells, breath of life deals damage to undead creatures rather than curing them, and cannot bring them back to life. Also like cure spells Breath of Life is treated effectively as a “cure” spell so clerics that channel positive energy can spontaneously cast Breath of Life.

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