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PRPGraces_ShadowMinotaur

Page history last edited by ShadowLord 13 years, 11 months ago

PRPG->Races-> Ulfen Minotaur

 

 

The Ulfen Minotaurs are huge, bestial creatures who live in the remote and frozen corners of the world. Ulfen Minotaur's broke off from the blood thirsty brutal minotaur race and the goddess Lamatshu many a generation ago. They are smarter and more civilized then their larger cousins and have developed a complex honor system to represent their differences.

The days of easy pillage from the south are mostly over, as Ulfen raiders can no longer pass through the Arch of Aroden into the Inner Sea unaccosted. At the same time, the Ulfen are increasingly hired as sailors, marines, and bodyguards throughout Avistan, perhaps because they combine great seamanship and ruthlessness.

Ulfen men and women set great store by personal appearance, valuing their flowing locks, tight braids, and well-kept furs . They wear necklaces of amber, carved narwhal horn, and mammoth ivory, as well as finely worked bronze and silver in a braided style.

Ulfen hailing from the Lands of the Linnorm Kings are typically sailors and traders; those from the Irrisen lands ruled by Baba Yaga are more often riders than sailors, although they share cultural ties. The Ulfen traditionally keep thralls - slaves whose period of service ends in a set amount of time. Children born to thralls are always born free, and thralls can file a complaint against a harsh or unfair master (which shames the master, certainly, but also runs the risk of a master's fury). Thralls have been either captured in battle or condemned to service by a {i}thingmar{/i}, a court of justice of the Ulfen consisting of the victim's peers, overseen by an elder jarl or chief. Even chiefs or jarls can be condemned as thralls if they have foresworn an oath, killed a child, or betrayed their fellow warriors.

Ulfen men are fond of competitions both athletic and alcoholic. Their athletic contests often occur at the approach of winter or the start of spring and include climbing ice walls, hurling timbers of various sizes, axe throwing, sled pulls, and races on foot and on snowshoes. Swimming is not a skill that Ulfens value, although sailing and rowing are. The drinking competitions happen during great feasts, when the Ulfen men boast of their ability to down kegs or even barrels of mead, ale, and cider.

Outsiders tend to take away from this a view that Ulfen are boors and louts, which is not entirely true. Their boorish loutishness tends to be confined to special occasions such as feast days - Ulfen men who try this approach at other times find that Ulfen women mock them mercilessly. Few care to repeat the experience.

Ulfen women are often powerful druids and priestesses of Desna or Torag. The men are most often rangers and barbarians, and worship Erastil, Gorum, or Torag, although they have druids and priests of Desna among their numbers as well. As a group, the Ulfen are more adventurous than most - the wilderness of the Linnorm Kings and Irrisen is too thinly settled for anyone to live long who cannot prosper in the wild and find food and shelter when bad weather sets in. Yet most Ulfen are not heroes, but rather trappers, hunters, farmers, and fisherfolk, according to the season and their own family heritage.

In general, dueling and feuding are popular pastimes among the Ulfen, with great emphasis on personal honor and the value of a sworn oath. Insults are usually answered with axe and shield pushes, and while dueling is always considered purely a temporary argument, fought to the first blood and forgotten as soon as it is over, feuding is a more serious thing. In a feud among the Ulfen, entire families and clans can go to war over a conflict as simple as the proper way to mend nets or the rights to a particular salmon spawning ground. Sheep and cattle raiding are also popular pastimes.

 

Ulfen Minotaur Racial Traits

  • +2 Strength, +2 Wisdom & -2 Charisma
  • Humanoid Type: Ulfen Minotaurs are Humanoid not Monstrous Humanoid and are their for affected by spells like Hold Person or Charm Person.
  • Medium: As Medium Creatures, Ulfen Minotaurs have no special bonuses or penalties.
    • Ulfen Minotaurs still range from 6 to 7 feet tall and from 250 to 400 lbs with the females tending towards the lower end.
  • Movement: Ulfen Minotaurs base land speed is 30 feet.
  • Hulking Brute: Ulfen Minotaurs have such an impressive stature they they are treated as large creatures for purposes of Combat Maneuver Defense, but not for Combat Maneuver Bonus. You are also considered to be Large when determining whether a monster's special attacks based on size (such as grab or swallow whole) affect you. In addition a Ulfen Minotaurs carrying capacity is increased by one and a half times.  For example if a Ulfen Minotaurs had an 18 Str their light load would be 150 lbs instead of 100 lbs.
  • Stubborn (Ex):  Ulfen Minotaurs gain a +2 racial bonus on Will saving throws to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) sub-schools. In addition, if a ulfen minotaur fails such a save, it receives another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). This second save is made at the same DC as the first. If a ulfen minotaur has a similar ability from another source (such as a rogue’s slippery mind class feature), it can only use one of these abilities per round, but can try one on the second round it the first reroll ability fails.
  • Natural Attack: A ulfen minotaur may use his horns as natural weapons to make gore attacks, dealing 1d6 points of damage. If fighting without a weapon, a ulfen minotaur uses his horns as a primary attack, adding 1-1/2 times his Strength bonus to damage.
    • If armed with a weapon, he can use his horns or weapon, as he chooses. When making a full attack, a shadow minotaur uses the weapon as his primary attack along with the horns as a natural secondary attack (at -5 penalty and half Str damage). Feats such as Multiattack can reduce these penalties. If the ulfen minotaur gets extra attacks by virtue of a base attack bonus of +6 or higher, he gets them only with his manufactured weapons not his horns.
  • Powerful Charge: If the Ulfen Minotaurs charges, his gore attack deals 2d6 damage, plus 1 1/2 times his Strength modifier.
  • Weapon Familiarity: Ulfen Minotaurs are proficient with greatbows and composite greatbows (CW pg156) and treat any weapon with the word "minotaur" in its name as a martial weapon.
  • Languages: Ulfen Minotaurs begin play speaking Common and Giant. Ulfen Minotaurs with high Intelligence scores can choose from the following: Elven, Draconic, Gnoll, Goblin, Orc.

 


Favored Class Options

  • Barbarian:  Add 1 to the Ulfen Minotaurs total number of rage rounds per day.
  • Druid: For Ulfen Minotaurs druids whose nature bond gives them an animal companion, add +1 skill rank to the animal companion. If the Shadow Minotaur ever replaces her animal companion, the new companion gains these bonus skill ranks.
  • Druid:  Select one cleric domain power at 1st level that is normally usable a number of times per day equal to 3 + the druid's Wisdom modifier. The druid adds 1/2 to the number of uses per day of that domain power.
  • Ranger: Add a +1/2 bonus on Survival checks to keep from getting lost and Knowledge(Nature) checks to Identify natural hazards.

 


Racial Feats

 


FAQ

Q: I assume the Ulfen Minotaur gets Darkvision but is it 60ft or greater?

A: The ulfen minotaur gains NO Darkvision or Low-light Vision of any kind.

 

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