
To humans, lizardfolk often seem harsh and strange—standoffish savages and bloodthirsty cannibals. Yet while all of these descriptors are true, those few members of other races who are allowed to permeate the borders of lizardfolk settlements quickly see that this is only one side of their society — among their own kind, they are a vibrant and passionate people. With literacy a relatively rare quality, lizardfolk have an extensive oral tradition, with even the fiercest warriors able to recount rumbling epic poems around the fire pits, passing tribal lore down through millennia.
Lizardfolk society is extremely communal, and while within it individual lizardfolk might contest for honor and standing, the welfare of the tribe always comes first. Nowhere is this seen more clearly than in the raising of children. While lizardfolk courtship is fierce and passionate, they do not mate for life, and pregnant females are cared for by the tribe as a whole.
Abilities
- +2 Con and -2 Int
- Medium Humanoid(Reptilian): As medium creatures lizardfolk have no special bonuses or penalties due to their size.
- Movement: 30ft
- Natural Armor: +1 natural armor bonus.
- Tails: Lizardfolk receive a +4 racial bonus on Swim checks due to their tails.
- Hold Breath (Ex): Lizardfolk can hold their breath for a number of rounds equal to four times their Constitution score before it risks drowning and the number of rounds are not reduced for taking a standard action or a full round action like normal.
See Also
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