D&D 3.5 - Leaping Climber, Skill Trick - Enhancement
Complete Scoundrel
Leaping Climber(Movement)
There's no better way to start a tough climb than by leaping up the wall.
Prerequisite: Climb 5 ranks, Jump 5 ranks.
Benefit: If you begin a climb by making a Jump check as a swift action, you can add the vertical distance of your jump to the distance climbed in that round. Treat the Jump check as being made with a running start even if you didn't move at least 20 10 feet.
Special: For this vertical jump the distance should be figured as 1/2 not 1/4 and only in increments of 5ft.
DC |
Bonus |
10 |
+5ft |
20 |
+10ft |
30 |
+15ft |
Example: Ember the monk is standing at the base of a craggy cliff and wants to scale the cliff as quickly as possible. She spends a swift action to make a Jump check and gets a result of 24. Thus, she adds 10 feet to the distance she climbs in that round. If she had gotten 30+ she would have added 15 feet to the distance she climbs in the round.
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