3.5 D&D Dazing Smite, Feats - New
Shadow d20
You channel powerful holy energy into an overwhelmingly forceful blow that stuns your enemy.
Prerequisite: Str 13, Smite Evil 1/encounter
Benefit: As a standard action you may expend one use of your smite evil in order to make a single smite attack with the normal two attack rolls. An enemy struck by this attack must make a Fort save (DC 10 + 1/2 character level + Cha modifier) or be dazed for one round. This attack does normal weapon damage, but does not gain the benefit of extra smite damage.
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