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DnDEquipment-TigerskullClub

Page history last edited by ShadowLord 16 years, 1 month ago

D&D 3.5 Tigerskull Club, Weapon - New

 

 

Weapon Type: One Handed Exotic

Weapon Damage(M): 1d8 20/x4

Damage Type: Bludgeoning and Piercing

Weapon Weight: 8 lbs.

Weapon Cost: 15gp

Special: Can be used to make trip & disarm special attacks.

 

The smilodon's skull is remarkably sturdy; it would have to be, to absorb the impacts of its terrible bite. Many primitive tribes have capitalized on this fact of nature and used smilodon skulls to fashion tigerskull clubs. A tigerskull club consists of a smilodon's skull (sans lower jaw) lashed to a short length of wood. The twin sabers of the skull's upper jaw then function as a highly effective picklike weapon. In recent years more modern armorers have started crafting these clubs from iron and other more exotic materials.

 

Trip and disarm attacks made with a tigerskull club gain a +2 circumstance bonus. If you fail to trip your opponent, you may choose to drop your tigerskull club to avoid the retaliatory trip attack.

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