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DnDClass-Ranger

Page history last edited by ShadowLord 14 years, 10 months ago

D&D 3.5 Ranger, Class - Enhancement Options

Players Handbook; SRD Class Link

 

Class Enhancements:

  • Animal Companions (Ex): This ability functions like the druid ability of the same name, except that the ranger’s effective druid level is one-half his ranger level minus 3Animal Companions have been enhanced to provide a better survivability for both druids and rangers.
  • Spells: At 4th level and higher, a rangers caster level is one-half his ranger level minus 3.  The ranger is considered a spontaneous caster and does not need to memorize his spells each morning.
  • Track(Ex): A ranger adds his level to Survival skill checks made to follow or identify tracks. This is done as the Track feat has been removed and Survival was enhanced to allow anyone with one rank to follow tracks of any DC.
  • Wild Empathy enhanced to be more user friendly to players and DMs alike. The ability has also been better defined in how it functions.
  • Ranger Enhancements - List of enhanced feats, skills, or class abilities that relate to the ranger class.

 

Combat Style Bonus Feats - Supplement Books

  • 6th Two-Weapon Pounce(PHB2 pg84)
  • 11th Two-Weapon Rend(PH2 pg84)

 

 


Alternative Class Feature: Speak with Nature

You learn to speak with the spirits of the wild places. Although this ability does not automatically make such spirits well disposed toward you, it does provide several benefits.

Level: 1st

Replaces: This benefit replaces the wild empathy class feature.

Benefit: You can use speak with animals and speak with plants, as the spells (caster level equals your ranger level). You can use any combination of these effects up to three times per day.

 

 


Alternative Class Feature: Nature Guide

You are befriended by a spiritual guide that speaks to you and aids you as long as you remain in the wilderness.

Level: 4th

Replaces: This benefit replaces the animal companion class feature.

Benefit: You gain a spiritual guide. As long as you remain in natural surroundings (including underground caverns), this guide is a constant companion. Once you enter any civilized area larger than a hamlet, however, your spiritual guide leaves your side, returning only when you return to the wilds. Although it cannot protect you from harm, your spiritual guide can warn you of impending danger. As long as your spiritual guide is with you, you gain a divine bonus equal to one-quarter your ranger level (rounded down) on Handle Animal, Knowledge(nature), Perception, Search, and Survival checks. In addition, you can use commune with nature, as the spell, once per day (caster level equals your ranger level). You can also prepare and cast this spell normally from your ranger spell list.

 

 


Alternative Class Feature: Pack Hunting

A ranger forms a bond with those he hunts with.

Level: 4th

Replaces: This benefit replaces the animal companion class feature.

Benefit: Pack hunting allows a ranger to spend a move action to mark a single target that the ranger can see. This mark grants half the ranger's favored enemy bonus to all allies within 30 feet who can see or hear the ranger. This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.

 

 


Alternative Class Feature: Favored Terrain

You have learned to how to fight in specific terrain.

Level: 1st

Replaces: This benefit replaces the Favored Enemy class feature.

Benefit: At 1st level, a ranger may select a type of terrain from among those given on the Favored Terrain Table. The ranger gains a +2 bonus on Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. Likewise, he gets a +1 bonus on initiative checks when in this terrain.

 

At 5th level and every five levels thereafter (10th, 15th and 20th level), the ranger may select an additional favored terrain from those given on the table. In addition, at each such interval, the skill bonus in any one favored terrain (including the one just selected, if so desired) increase by +2, while the initiative bonus increases by +1.

 

If a specific terrain falls into more than one category of favored terrain, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher. When choosing planes a ranger must pick a specific one.

 

Favored Terrain Table

Name Example
Cold Ice, glaciers, snow, and tundra
Desert Sand and wastelands
Forest Coniferous and deciduous
Jungle  
Mountain Including hills
Plains  
Planes Pick one, other than Material
Swamp Including Marshes
Underground caves & dungeons
Urban Buildings, streets, and sewers
Water Above(on boats and other craft) & Below surface

 

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