D&D 3.5 Ninja, Class - Enhancements
Complete Adventurer
Class Enhancements
- Hit Die:
d6 changed to d8
- Weapon and Armor Proficiency: Ninjas are proficient with all simple weapons, plus the hand crossbow, kama, kukri, nunchaku, sai, shortbow, short sword, shuriken, siangham, and spiked chain. Ninjas are proficient with light armor, but not any type of shield. Using a shield prevents a ninjas class abilities from working, but light armor NO LONGER causes problems.
- Ki Power (Su): A ninja can channel her ki to manifest special powers of stealth and mobility.
She can use her ki powers a number of times per day equal to one-half her class level (minimum 1) plus her Wisdom bonus (if any). She can use her ki powers a number of times per encounter equal to her Wisdom bonus (if any). A ninja gains one additional use of her ki power for every five levels of ninja she has (one at 5th, two at 10th, three at 15th, and four at 20th). Ki powers can be used only if a ninja is wearing no light armor and is unencumbered.
- AC Bonus (Ex): This ability is gained at 2nd level not 1st. The bonus gained from wisdom now only works when wearing light armor. The additional AC bonus gained at 5th, 10th, 15th, and 20th level is no longer gained as the ninja has access to light armor now.
- Ki Blade Strike (Ex): At 4th level, a ninja becomes able to channel ki energy directly into her melee weapons. She applies her Charasma bonus (if any) as a bonus on damage rolls (in addition to any Strength bonus she may have) with any light melee weapon. Targets immune to sneak attacks or critical hits are immune to the ninja's ki blade strike. A ninja cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
- Class Enhancements - List of feats, skills, spells or class abilities that relate to the ninja.
Creatures that have immunity to extra damage from sudden strike attacks are a bane to ninjas everywhere. Particularly in ancient tombs where undead are common, ninjas must rely on their wits to survive. You have spent a significant amount of time studying this problem and have learned ways to harm even such resilient opponents.
Level: 3rd.
Replaces: If you select this alternative class feature, you do not gain poison use or improved poison use.
Benefit: Whenever you attack a creature that is immune to extra damage from sneak attacks, you still deal extra damage equal to half your normal sudden strike attack dice (ie 2d6 becomes 1d6).
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