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DnDClass-Fighter
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last edited
by ShadowLord 15 years, 11 months ago
D&D 3.5 Fighter, class - Enhancement
Players Handbook; SRD Class Link
Fighter Table
Level |
Class Feature(s) |
1st |
Bonus feat |
2nd |
Bonus feat, Bravery, Martial Training |
3rd |
Armor training |
4th |
Bonus feat |
5th |
Weapon training |
6th |
Bonus feat |
7th |
Armor training |
8th |
Bonus feat |
9th |
Weapon training |
10th |
Bonus feat |
11th |
Armor training |
12th |
Bonus feat |
13th |
Weapon training |
14th |
Bonus feat |
15th |
Armor training |
16th |
Bonus feat |
17th |
Weapon training |
19th |
Armor mastery |
20th |
Bonus feat, Weapon mastery |
Enhancements to the Fighter:
- Skills: Add Knowledge(Monsters) as a class skill for Fighters.
- Martial Training(Ex): Fighters spend many hours fighting with and without weapons. To reflect this fighters gain the Improved Unarmed Strike feat as a bonus feat at 2nd level. He need not select it.
- Bravery(Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd, to a maximum of +5 at 18th level.
- Armor Training(Ex): Starting at 3rd level, a fighter gains added protection from the armor he is wearing. Whenever he is wearing armor, he gains an additional +1 armor bonus to his armor class, reduces the armor check penalty by 1 (to a minimum of 0), and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), a fighter gains even more protection, increasing these bonuses by +1 each time, for a total of +4 to armor class at 15th level, with a -4 reduction to the armor check penalty and a +4 increase to the maximum Dexterity bonus allowed. For warforged characters with body armor feats these bonuses apply normally.
- Weapon Training (Ex): Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. Every 4 levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in one group of weapons. You can select the same group of weapons multiple times. The bonuses granted from this ability stack.
- Weapon groups are defined as follows:
- Axes: battleaxe, dwarven waraxe, dwarven urgrosh, greataxe, handaxe, longaxe, orc double axe, and throwing axe.
- Blades, Heavy: bastard sword, broad sword, falchion, greatsword, longsword, scythe, and two-bladed sword.
- Blades, Light: dagger, kama, kukri, punching dagger, rapier, scimitar, sickle, and short sword.
- Bows: composite longbow, composite shortbow, hand crossbow, heavy crossbow, light crossbow, longbow, shortbow, repeating heavy crossbow, and repeating light crossbow.
- Close: dagger, gauntlet, heavy shield, light shield, natural attacks, punching dagger, sai, sap, spiked armor, spiked gauntlet, spiked shield, and unarmed strike.
- Flails: flail, heavy flail, dire flail, nunchaku, and spiked chain.
- Hammers & Maces: club, gnome hooked hammer, light hammer, light mace, morningstar, greatclub, great maul, heavy mace, maul, warmace, and warhammer.
- Pole Arms: glaive, guisarme, halberd, longspear, ranseur, and quarterstaff.
- Picks: gnome hooked hammer, heavy pick, and light pick.
- Spears: dwarven urgrosh, lance, longspear, shortspear, siangham, spear, and trident.
- Ranged: axe throwing, dagger, hammer light, bolas, dart, javelin, net, shuriken, shortspear, sling, spear, and whip.
- Weapon Mastery(Ex): At 20th level, a fighter chooses one weapon, such as the longsword, greataxe, or longbow. Any attacks made with that weapon automatically confirm all critical threats and have their damage multiplier increased by 1 (a ×2 becomes a ×3, for example). In addition, he cannot be disarmed while wielding a weapon of this type.
- Fighter Enhancements - List of enhanced feats, skills, or class abilities that relate to the fighter class.
DnDClass-Fighter
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