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Page history last edited by ShadowLord 6 years, 3 months ago

PRPG->Classes-> Warlock (Witch Archetype)




Born of a supernatural bloodline, a warlock seeks to master the perilous magic that suffuses his soul. Unlike sorcerers or wizards, who approach arcane magic through the medium of spells, a warlock invokes powerful magic through a mysterious patron. By harnessing this innate magical gift through fearsome determination and force of will, a warlock can perform feats of supernatural effects, beguile the weak-minded, or scour his foes with blasts of eldritch power.


A Warlock has the following class features


Weapon and Armor Proficiency: A warlock is proficient with light armor.


Eldritch Blast (Sp): The first ability a warlock learns is eldritch blast. A warlock attacks his foes with eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects.
     An eldritch blast is a ray with a range of 60 feet. It is a ranged touch attack that affects a single target, allowing no saving throw. An eldritch blast deals 1d6 points of damage + additional damage equal to the warlocks’s Intelligence modifier at 1st level and increases in power as the warlock rises in level. An eldritch blast is the equivalent of a spell whose level is equal to one-half the warlock's class level (round down), with a minimum spell level of 1st and a maximum of 9th when a warlock reaches 18th level or higher.
     An eldritch blast is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level checks to overcome spell resistance also apply to eldritch blast. An eldritch blast deals half damage to objects. Metamagic feats cannot improve a warlock's eldritch blast (because it is a spell-like ability, not a spell). However, the feat Ability Focus (eldritch blast) increases the DC for all saving throws (if any) associated with a warlock's eldritch blast by 2.

     This ability replaces Spell casting.


Patron Magic (Sp): The bonus spells from the witch's Patron are changed to be 1/day spell-like abilities.  You receive access to them at the same levels a witch would normally add them to her familiar.  They calculate there abilities using the warlocks level as the caster level and the DC is calculated like a Hex (10+1/2 Warlock level + Int).


Detect Magic (Sp): Beginning at 2nd level, a warlock can use detect magic as the spell at will. His caster level equals his class level.


Deceive Item (Ex): At 3rd level and higher, a warlock has the ability to more easily commandeer magic items made for the use of other characters. When making a Use Magic Device check, a warlock can take 10 even if distracted or threatened.


Damage Reduction (Su): Fortified by the supernatural power flowing in his body, a warlock becomes resistant to physical attacks at 5th level and above, gaining damage reduction 1/cold iron. At 8th level and every three levels thereafter, a warlock’s damage reduction improves by 1.


Energy Resistance (Su): At 9th level and higher, a warlock has resistance 5 against any two of the following energy types: acid, cold, electricity, fire, and sonic. Once the types are chosen, this energy resistance cannot be changed. At 20th level, a warlock gains resistance 10 against the two selected types of energy.


Fiendish Resilience (Su): Beginning at 11th level, a warlock knows the trick of fiendish resilience. Once per day, as a swift action, he can enter a state that lasts for 2 minutes. While in this state, the warlock gains fast healing 1. At 13th level and every two levels their after, a warlock’s fiendish resilience improves by 1.


New Warlock Hexes:

  • Baleful utterance: You speak a single syllable of the Dark Speech, affecting an object or area as if by a shatter spell. If a creature is holding or wearing the target of the spell and the target is destroyed, the creature must make a Fortitude save or be dazed for 1 round and deafened for 1 minute by your terrible word. This is a sonic effect.
  • Dark one’s own luck: You are favored by the dark powers if you have this hex. You gain a luck bonus equal to your Charisma bonus (if any) on Fortitude saves, Reflex saves, or Will saves (your choice each time you use this ability) for a period of 24 hours. You can’t apply this ability to two different save types at the same time. This bonus can never exceed your class level.
  • Eldritch Spear: This blast shape hex extends your eldritch blast attacks to great distances. Eldritch spear increases the range of an eldritch blast attack to 250 feet with no range increment.
  • Eldritch Chain: This blast shape hex allows you to improve your eldritch blast by turning it into an arc of energy that "jumps" from the first target to others. An eldritch chain can jump to one or more secondary targets within 30 feet of the first target, allowing you to make additional ranged touch attacks and deal damage to the secondary targets if you hit.
    • You can "jump" the chain to one secondary target per five caster levels, so you can strike two additional targets at 10th level, three additional targets at 15th level, and four additional targets at 20th level. Each new target must be within 30 feet of the previous one, and you can’t target the same creature more than once with the eldritch chain. If you miss any target in the chain, the eldritch chain attack ends there.  A warlock must be at least 6th level to take this hex.
    • Each target struck after the first takes half the damage dealt to the first target. This reduction in damage to secondary targets applies to any effect that increases the damage of your eldritch blast (such as vitriolic blast). You must make a separate spell penetration check for each target, if applicable.
  • Eldritch Cone: This blast shape hex allows you to invoke your eldritch blast as a 30-foot cone. The eldritch cone deals the normal eldritch blast damage to all targets within the area. This is not a ray attack, so it requires no ranged touch attack. Any creature in the area of the cone can attempt a Reflex save for half damage. A warlock must be at least 11th level to take this hex.
  • Eldritch Dispelling: This hex allows you to use dispel magic as the spell. Whether or not the effect is dispelled on the creature, object, or magic you cannot target the same creature, object, or magic again for 1 day. A warlock must be at least 5th level to take this hex.
  • Eldritch Doom: This blast shape hex allows you to invoke your eldritch blast as the dreaded eldritch doom. This causes bolts of mystical power to lash out and savage nearby targets. An eldritch doom deals eldritch blast damage to any number of targets designated by you and within 20 feet. This is not a ray attack, so it requires no ranged touch attack. Each target can attempt a Reflex save for half damage. A warlock must be at least 16th level to take this hex.
  • Frightful Blast:  This hex allows you to change your eldritch blast into a frightful blast. Any creature struck by a frightful blast must succeed on a Will save (10+1/2 Warlock level + Int) or become shaken for 1 minute. A shaken creature struck by a frightful blast is not affected by the shaken aspect of the blast but takes damage normally. Creatures with immunity to mind-affecting spells and abilities or fear effects cannot be shaken by a frightful blast.
  • Hideous Blow: As a standard action, you can make a single melee attack. If you hit, the target is affected as if struck by your eldritch blast (including any eldritch essence applied to the blast). This damage is in addition to any weapon damage that you deal with your attack, although you need not deal damage with this attack to trigger the eldritch blast effect.
  • Noxious Blast: This hex allows you to change your eldritch blast into a noxious blast. Any creature struck by a noxious blast must make a Fortitude save (10+1/2 Warlock level + Int) or be nauseated. Each round the creature struck can make a new Fortitude save to remove this condition. A warlock must be at least 10th level to take this hex.
  • Vitriolic Blast: This eldritch essence invocation allows you to change your eldritch blast into a vitriolic blast. A vitriolic blast deals acid damage, and it is formed from conjured acid, making it different from other eldritch essences because it ignores spell resistance. Creatures struck by a vitriolic blast take less damage than normal causing only only 1d4 damage instead of the normal 1d6. For example, a 5th-level warlock deals 3d4 points of acid damage using Vitriolic Blast instead of 3d6.


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